![]() For guidelines on how to export Humanoid animation from your 3D modeling software, see Preparing Humanoid Models for export. If you don’t have a file already, you can read the guidelines on how to export an FBX file before exporting it from your 3D modeling software. ![]() Note: This workflow assumes you already have a Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. Set up options for importing Rigs and Animation (not available for SpeedTree Models).Set any Model-specific or general importer options.Select the file in the Project view to see the Import Settings window. ![]() Most likely, your file does not contain all of these elements at once, but you can follow any portion of the workflow that you need to: More info See in Glossary Meshes, Animation Rigs and Clips, as well as Materials and Textures. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. Model files can contain a variety of data, such as character and terrain The landscape in your scene.
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